Charlotte Mitzi Galvin

Game designer and illustrator, living and working in Melbourne, Australia.

Reject Island

Demo of a larger project, a narrative driven game set on ‘Reject Island’. Play as Huge Company intern Tuesday Taylor and meet and befriend characters from folklore and mythology.

Roles on this project include programmer, UI/UX designer, and game designer. Made using Unity, Maya, Blender, Photoshop, and Illustrator.

︎︎︎ download on itch.io


07–09–2023